So here is a little explanation of the kind of game I am creating. The game I am making will be a combination of such games as the outfit and Mercinaries. As well as the Swat series and Rainbow Six series and Saints Row and GTA. I'm looking at making the game very cohesive. The elements form Outfit and Mercinaries I plan on taking are these.
I plan on the player being able to set up defensive structures on the fly to repel the enemy force. As you try to hold an area for a set time after you take the area over. I plan on mashing up R6 and Swat by having you use stealth and squad tactics to take out our capture certain people. The aspects I plan on taking from Saints Row and GTA are these. I plan on the player being able to use squads like you do in most gang based sandbox games.
There will be three main forces you will control in the game. The first You will control will be yourself until you gain respect enough to setup your own squad. When you start out you are stealthily completing objectives. You rescue the Police from the enemy by having an intense shootout in a police station. You have to also Save the gang members from the enemy forces as well.
They will consist of your 2 main forces. The police will act as your swat team going in and getting the enemy leaders from a certain area stealthily. If you capture the leader you get Intel on enemy movements and structures. If you capture our kill the leader you get a reduce in an enemie attribute. The decrease could be in enemy command effectiveness enemy weapon accuracy our enemy tactics.
As the gang squad you will be able to take over certain areas. Our act as a diversion to draw the enemy forces out so the swat members can have an easier time getting to the leaders. Once you gain enough respect the leader who rescued the 2 groups can control his own group of normal people. He can take certain skills from both groups and make a custom squad. In the game you will start out with nothing and rise up.
Once you have enough people on your side you can go out and start taking areas over. Taking over areas will help you by giving you certain bonuses our certain items for controlling the area. Such as you will be able to produce certain things if that area produces things such as weapons our vehicles you have access to them. Our say you take over a point that controls electricity our telephone it makes it hard for the enemy and easier for you when you go to an area affected by that. Also after you have taken over an area you have to set up defensive structures you will have a set amount of time within to do this. After that the enemy will hit back trying to regain the area. Next blog post will be about the some plot elements to the game. A little of the story as well.
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